
Shaders |
The shaders demo consists of 6 different shaders: Specular & Gloss, Vertex Morphing, Cartoon, Bump & Environment, Glass, and Real-Time Shadow Map.
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Artificial Intelligence |
During the Artificial Intelligence course, my main focus was on two projects.
The first project is a Finite State Machine with a pig, a cow and a farmer performing their respective tasks.
The second is an A* Pathfinder which finds the shortest path between a Start and End node.
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Game Production |
During game production, I was responsible for importing and tweaking sounds and emitters in the game.
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PhysX |
I didn't have a class on AGEIA PhysX and had to do some digging around on my own to figure out how to work with this API.
I ended up programming a ball using gravity and platforms to move thru the scene until it reaches its destination.
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Level Design |
This demo includes my final project for Level Design class. This level is a type Death Map designed for UT2004 (Unreal Tournament 2004).
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Maya Plugin |
This demo consists of a Maya 7 plugin which thru a drop down menu can Import and Export DirectX(.x) files.
For this project I partnered up with another student named Sunita Khera.
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Networking |
The networking demo is a simple chat program. It uses a Host and Join method similar to games.
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