Relevant Skills:
- Programming:
- C/C++/C# Object Oriented Programmer – Intermediate
- ActionScript and HTML - Intermediate
- UnrealScript - Intermediate
- DirectX and HLSL (High Level Shader language) – Intermediate
- Diploma in Visual & Game Programming
- Winsock and C# Socket API – Novice
- Audio:
- Drums - Advance
- Bass – Intermediate
- Sound Forge and MIDI – Intermediate
- Cubase, Sonar, Roland VS2480, and Protools – Intermediate
- Certificate in Audio Engineering
- Leadership, working independently, responsible, dedicated, and team oriented
Experience:
- Programmer at Doorks Entertainment (School Project - Eir) 2007
- Helped the team by programming game menus using UnrealScript
- Imported and tweaked sounds and emitters in the game
- QA
- Programmer at Digital Candy Games (School Project - Introspect) 2006
- Helped the team by programming the initial camera system using
UnrealScript
- Programmed the initial interpolated real-time scaling for mesh objects
- QA
- Security Supervisor at Garda of Canada (Private Security Firm) 2004
- Supervised a staff of 3 guards
- Executed proper protocols during emergency situations
Education:
- Diploma in Visual & Game Programming 2007
The Art Institute of Vancouver
- Object Oriented Programming using C, C++, and C#
- Graphics Programming using DirectX, OpenGL, and HLSL
- Artificial Intelligence using Flash and C#
- Network programming using both Winsock and C# socket API
- Procedural Animation using 3D Mathematics
- Game Production using UnrealScript
- Certificate in Audio Engineering Internship Program 2004
Douglas College
- Recorded demos for a band named “The Relief” using Roland VS2480,
then edited bed tracks using Cubase, and finally mastered final mixdown
using Sound Forge.
- Studied digital audio theory, and gained hands on experience in applications
of audio hardware and software
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