Resume

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Relevant Skills:

  • Programming:
    • C/C++/C# Object Oriented Programmer – Intermediate
    • ActionScript and HTML - Intermediate
    • UnrealScript - Intermediate
    • DirectX and HLSL (High Level Shader language) – Intermediate
    • Diploma in Visual & Game Programming
    • Winsock and C# Socket API – Novice
  • Audio:
    • Drums - Advance
    • Bass – Intermediate
    • Sound Forge and MIDI – Intermediate
    • Cubase, Sonar, Roland VS2480,  and Protools – Intermediate
    • Certificate in Audio Engineering
  • Leadership, working independently, responsible, dedicated, and team oriented

Experience:

  • Programmer at Doorks Entertainment (School Project - Eir)                               2007
    • Helped the team by programming game menus using UnrealScript
    • Imported and tweaked sounds and emitters in the game
    • QA

  • Programmer at Digital Candy Games (School Project - Introspect)                     2006
    • Helped the team by programming the initial camera system using
      UnrealScript
    • Programmed the initial interpolated real-time scaling for mesh objects
    • QA
  • Security Supervisor at Garda of Canada (Private Security Firm)                        2004
    • Supervised a staff of 3 guards
    • Executed proper protocols during emergency situations

Education:

  • Diploma in Visual & Game Programming                                                                   2007
    The Art Institute of Vancouver
    • Object Oriented Programming using C, C++, and C#
    • Graphics Programming using DirectX, OpenGL, and HLSL
    • Artificial Intelligence using Flash and C#
    • Network programming using both Winsock and C# socket API
    • Procedural Animation using 3D Mathematics
    • Game Production using UnrealScript
  • Certificate in Audio Engineering Internship Program                                                 2004
    Douglas College
    • Recorded demos for a band named “The Relief” using Roland VS2480,
      then edited bed tracks using Cubase, and finally mastered final mixdown
      using Sound Forge.
    • Studied digital audio theory, and gained hands on experience in applications
      of audio hardware and software
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